

The levels are organized into temples, and the initial temple consists of three "worlds" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points. If not exploded quickly, power-up balls will return to their regular state after some time.Įach regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball however, the size of the balls must be considered). The slow-down ball slows the speed of the chain of balls for a short length of time. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.įour different types of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen.

As soon as one ball reaches the skull, the others follow and the player loses a life. The player can carry two balls at a time and can switch at any time.
#ZUMA BLITZ FOR IPAD FREE#
WSOP for iOS will be free to play, but will offer virtual items up for sale.The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The game looks like the stable of poker games already available on smartphones and Facebook, though there's not much room to innovate in the poker games world to begin with.
#ZUMA BLITZ FOR IPAD SERIES#
While no mention of a Blitz-like component was made, we'd be surprised if PopCap didn't include it eventually given that Bejeweled Blitz is present and accounted for on iPhone.ĮA also unveiled World Series of Poker (WSOP) for iPhone and iPad, revealing that the publisher has scored the rights to the WSOP name. (Of course, let's not forget about Facebook's Zuma Blitz.)Īccording to TouchArcade, the iOS version of the hit casual game will pack 60 adventure levels and 70 challenge stages, as well as the expected power-ups and bonuses featured in the original.

#ZUMA BLITZ FOR IPAD MAC#
During an event at the Game Developers Conference in San Francisco, EA revealed an iPhone and iPad version of Zuma's Revenge, the hit ball-bursting game on PC, Mac and now DS. Veteran games publisher EA is on a tear in the social and mobile game spaces, and it shows no signs of stopping.
